“My character wouldn’t do that!” is not always a bad thing.

There have been a series of videos on youtube lately about characters created in such a way that they encounter a situation, and the group or GM decides that the PCs would react in a certain way, but one character says “But my character wouldn’t do that.” Now, if you’ve been playing for any length of time at all, and your game has more roleplaying and background development than the sorts of games the Munchkin card games are based on, everyone has faced a situation like that.

However, subordinating the character in favor of the group is sometimes bad roleplaying.

The main point of the videos seems to be that no matter what, having a character that decides that the general actions of the group in a given situation not be something his character would do is a very bad thing. That the character should subordinate their personality, goals, whatever to the group as a whole. However, in my view, if you happen to have a good group, this severely reduces the possible drama and fun available in the game.

The actual issues that seem to be at stake are as follows:

Continue reading

On miniature scale and the difference 2 feet can make.


First off, yep, I got distracted and forgot about this blog for a while again. Partially on purpose, had some bad times the last few weeks. Won’t go into that more.

On to the purpose of this post. It will come as no surprise to my players that I really don’t like using miniatures for tactical combat in RPGs. For a tactical board game like Battletech or Renegade Legion, sure, but not for RPGs like D&D or GURPS. They slow the game down way to much. I prefer to use them as a visual aid to theater of the mind. “Okay, Branor the dwarf is standing over by the table, the rest of you are at the bar 30 feet away” with a map and minis placed appropriately. This means that the rest of the party can’t instantly leap to defend Branor from a sneak attack, which is to far away for them to effect in a timely manner.

Part of that is a fundamental non-comprehension of the scales involved on the part of most players and GM/DMs. Some of this devolves to the scale of the miniatures and how they’ve changed over the years, some of which I’ll explain below. Continue reading

FLGS turns ULGS rapidly.

Yeah, I don’t remember I even have this that often. Anyhow, about a month ago, a new game store opens up almost directly across the street. Wonderful thing. Even the really horribly bad D&D 5 game I got involved in was fun, mostly (it was a horribly bad D&D game after all, nothing but miniatures fights and no roleplaying and what miniscule amount there was was between the DM’s best friend and the DMPC (basically a setting god in disguise).

Then a new employee came on board… well, more like just showed up one day, sat there open to close for a couple of weeks, and somehow finagled a paycheck… Okay, at first that was just a bit strange, nothing major. I’m scheduled to run GURPS on saturdays, this kid wants to join, having played before (no clue how well, but he feels that the DM for the D&D game is a fantastic DM, so… My hopes weren’t that high). This was great news to me, one less player to teach how to play.

We had a character creation session, he built a character that was designed to cause the party problems.  An anti-social con artist to run at a medieval style tournament in the GURPS Classic Fantasy: Harkwood adventure.  This was the second character he tried to build, the first being a senile combat mage, specifically designed to not remember what spell he was casting (yeah… real original, people really need to stop building bleeping Fizban, he’s almost as bad as Drizz’t.)

Anyhow, the combination of that and the lack of being able to build any high powered kitchen sink character – because if it’s in the book it should be allowed, right? – I show up to the first play session, and had to cancel, they were painting the store. Nothing I could do about that, the store is less than a month old, and while I’d have had all of that taken care of before opening, it’s understandable. I show up the next day and get informed that I’ve been replaced running GURPS. Because this same idiot kid has convinced the owner that he, at less than two full decades of life, has more experience with GURPS than someone who has been running it at least once a month, and frequently weekly, since 1988.

I’m not bitter… really.

Anyhow, I guess I’ll just shop there a bit, maybe run a board game or two there… and then, probably, just let the store die the normally scheduled death it would have in this area. Which, given the last 30 years history, suggests six to ten months.


That’s life.