Overloaded table this session. Should have split the table, but at current I’m the only DM working on this campaign. That is changing as we have a couple of backup DMs who are prepping in case we have to split. So we had 10 people at the table, a doubling of characters.
First update: What is it with the more standard D&D races being too mundane for players these days? It seems like nobody wants to play a Human (though 5e has gone a long way to fixing that) anymore. And Elves, Dwarves, and Halflings are also quite rare, unless the elf is a Drow.
The party racial composition now stands at 2 Humans, 1 Dwarf, 1 Deep Gnome, 1 Water Genasi, 1 Tiefling, and 4 Dragonborn.
Class composition: 1 Paladin, 2 Fighters, 1 Warlock, 1 Cleric, 2 Barbarians, 1 Druid, and 2 Rogues.
Not the most balanced party in the world, but they seem to be getting the job done.
Anyhow, after returning to Red Larch at the end of the previous session, the party decided to head to Lance Rock to investigate the rumors of a plague. Along the way they had a couple of random encounters, and saw some unusual activities in the distance, too far to investigate properly (foreshadowing of things to come).
Upon arrival at lance rock, the party decided to ignore the sign warning of plague and proceeded into the caverns. Since there’s not much roleplaying opportunity when dealing with zombies, it was a pretty combat heavy session. The party cleared roughly half of the Necromancer’s Cave by the time session ended, and much fun was had by all and nobody died.
Will they fare as well as they proceed deeper into the cave system?
Find out next time on Princes of the Apocalypse.